AI Insights · Timothy · October 2022
Top 5 Netflix Games on Unified Platform in Latin America Q3 2022
In Q3 2022, the top 5 Netflix games in Latin America showed varied performance in terms of downloads, revenue, and active users, with notable trends across different metrics.
In Q3 2022, the top 5 Netflix games on a unified platform in Latin America exhibited diverse trends in weekly downloads, revenue, and active users. Below, we delve into the performance of each game.
Cats & Soup from hidea showed a steady increase in weekly downloads, starting from 39.8K in late June and reaching a peak of approximately 74.2K by the end of September. Revenue for the game fluctuated, peaking at roughly $3.2K in mid-September. Active users also saw a notable rise, growing from 265.9K in late June to around 336.3K by the end of the quarter.
Exploding Kittens® by Marmalade Game Studio experienced a decrease in weekly downloads, starting at 5.7K in late June and dropping to around 2.9K by the end of September. Revenue remained relatively stable, averaging around $250 per week. Active users showed a gradual increase, growing from 8.6K at the beginning of the quarter to about 12.4K by the end.
Stranger Things: 1984 from Netflix, Inc. saw a significant decline in downloads, starting at 71.3K in late June and falling to approximately 11.8K by late September. Revenue was minimal, with a peak of $118 in mid-July. The game also experienced a decrease in active users, from 140K in late June to around 75.8K by the end of the quarter.
Asphalt Xtreme, also from Netflix, Inc., had a consistent yet declining download trend, beginning at 11.9K in late June and dropping to about 6.9K by the end of September. Revenue remained low throughout the quarter, peaking at $26 in early August. Active users showed a slight decline, from 35.1K in late June to approximately 27.6K by the end of September.
Krispee Street, another title from Netflix, Inc., had a minimal and fluctuating download trend, starting at 1.9K in late June and ending at around 305 by late September. Revenue was negligible, with minor peaks in July and August. Active users remained relatively stable, hovering around 7K throughout the quarter.
Overall, these games showed varied performance across different metrics, with some experiencing growth in active users while others saw declines in downloads and revenue. For more insights and detailed data, visit Sensor Tower.